The confidential Vault 111 Government Facility is running low on power, and has sent out an automated Distress Signal to all Vault-Tec personnel. The player receives the signal on their Pip-Boy, allowing them to investigate what has happened.
Listen to the radio signal.
A distress signal from Vault 111 seems to have begun broadcasting. I should listen to it.
Go to Vault 111 Government Facility
I received a distress signal from an area in Vault 111 I haven't heard of - the "Government Zone". Apparently there are people from before the war, people like me, still in there. I should investigate.
Open the Cryo Pods via the Terminal.
Push the scene forward.
Player hasn't offered to help yet.
I released all the inhabitants I could - General Russell Ward, Doctor Ellen O'Neill Kane, Corporal Fitzpatrick and Sergeant Peterson. The General asked for my help, but I turned him down. If I change my mind, I should speak to him.
I released all the inhabitants I could - General Russell Ward, Doctor Ellen O'Neill Kane, Corporal Fitzpatrick and Sergeant Peterson. The General asked for my help, and I agreed - Though I don't know much about these people yet.
You must be level 5 or higher in order to receive the Distress Signal.
The entrance to the Vault 111 Government Facility will not appear until the Distress Signal has started.
It is recommended to be at least level 10 to play through the mod.
Completing this quest will allow you to use the Elevator at the Vault Entrance to enter and leave the Vault quickly.
A Rude Awakening will not start.
If for whatever reason A Rude Awakening doesn't start, you can force the Distress Signal to play by opening the console with the tilde key and typing in: startquest ARMQ01RadioController